Grid Engine Screenshot

DevDiary #2: Grid System

By | Dev Diary | No Comments

CrossyRoad is based on a grid system. The player can only move left/right. up/down. All obstacles and objects are based on a grid layout with the only exception being the floating logs that gradually move across the screen; however even with these, the player will snap to the nearest grid spot when jumping. As the new game will be based on this, the first job for me would be to come up with a grid system. Read More

Unity Splash screen

DevDiary #1: Introduction

By | Dev Diary | No Comments

It’s time to get back in the game; excuse the pun. The last game I wrote and released was way back in 2014 (PixelSprint). I have had other ideas, a few prototypes and lots of app dev but nothing released. In fact, I have been out that long all my developer subscriptions have now expired! (I say all, its only Apple; Microsoft and Google don’t rip developers off by demanding extortionate fees every year!). So now, the time feels right to get back into business…  Read More

Active X Error

.net COM library Failing to Create Object in VBA

By | .Net, Code, VBA | No Comments

 

I have recently had the task to write a small library to service some serial communications in a VBA client (lets say excel for the sake of this post). To help give us greater flexability, I decided to write a
COM .DLL library in .net and then reference this in VBA where a wrapper class can expose all its goodness! However I soon ran into problems just setting up the class due to ‘Can’t create object’ errors when trying to create it in the VBA code. Here is the solution…

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Parallax Scroll 2018 Update

By | WordPress | One Comment

It’s been a while (over a couple of years) since I have looked at the Parallax Scroll plugin due to various reasons; however I have been inundated with users whom wish further development on the project for feature/support reasons. This is just a quick update for the future of the project; a roadmap if you will…  Read More

Bitmap font map

Bitmap fonts in Corona SDK

By | Code, Corona SDK, LUA

Using your own, custom fonts in games and apps is essential to create the right GUI. Sometimes this can be done with a standard font asset drawn natively; however this doesn’t always provide you with enough artistic licence to create what you really need, and in some cases, ie Windows Phone, using native fonts has a huge impact on performance. There is a solution. Bitmap fonts. Although the idea of bitmaps fonts isn’t new, in fact its very old; using them in you Corona projects can typically be a pain. Many years ago, someone wrote bmf.lua, which worked a treat to draw your bitmap fonts onto your scene, however it had a few shortfalls. Corona SDK then released graphics 2.0, which broke bmf.lua completely.

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Show Recent Blog Posts

By | Code, PHP, WordPress

When using WordPress as your CMS of choice, there often becomes a need to display a list of recent blog posts on a non-blog page (such as a static homepage). The recent blog posts list is useful as it enable users to get a snapshot of what is going on in your blog, without actually having to visit the page.

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Authenticating Saved Data in Apps

By | Corona SDK, LUA

Cheating is becoming a bigger and bigger problem for developers that arent authenticating their saved data. You only have to look at the leader boards for the ‘Flappy Bird’ game and you will find hundreds of users on 999999. It’s near impossible to actually achieve that in the game, but users can easily access the files used to save this data and modify it to meet their needs.
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